Actually, one single level in the first game has a bottomless pit, but the player has to go a bit out of their way to find it.Falling into a bottomless pit is an instant Game Over, but there aren't any in the single player game. Bottomless Pits: Both used and averted.Averted for you, despite using the same goo-based ammo. Bottomless Magazines: For the enemies.They explode in your face, but you cheerfully drive out of the flames a second or so later. Bomb Disposal: Drive any vehicle over them, you'll be fine.It's quite possible to reach an unwinnable state, but it takes some effort.Block Puzzle: Surprisingly well done, and designed to avoid letting you make the game Unwinnable.Even worse, the sequel's victory image is visible on the game's CD case!.In other words, the same result as simply completing any custom level! A Winner Is You: At the very end of the game, having collected every treasure chest and reached the final exit, you get a picture of Eggbert cheering beside a treasure chest.The plate steel shark takes a little getting used to. Animal Mecha: All of the non-egg-shaped enemies appear to be robot animals.In another,a number of Eggberts, undergoing torture, have to be rescued before their execution. There, he is one of three robots to be taken to their work stations in as short a time as possible and with as little damage as possible to the taxi. The player is also still allowed to create his/her own levels.Įggbert also appears as a robot in the "Taxi 1" game in the computer game Wild Wheels, consisting of various missions and races, all to be accomplished by a remote-controlled car. A new vehicle, the hovercraft, is introduced in Speedy Eggbert 2. Sequel Īmong the changes noticeable in the sequel, Speedy Eggbert 2, are the addition of keys and lock barriers, teleporters, special barriers that only open when a specified number of treasure boxes have been collected, new enemies for Eggbert to defeat, and the addition of new themes, such as slime, cavern, cheese, and palace. The game was featured in the CD-ROM game package Arcade Classics, which featured other eGames titles, such as DemonStar and Crazy Drake. Speedy Blupi was later published by eGames and rereleased as Speedy Eggbert. XCH files, which can later be loaded to import older missions.Įggbert (also known as Blupi outside of North America, or Toto in its early days) Development The custom missions in game can be saved to the C:/User directory as. However, they cannot make the large keys and doors on single player mode. They can use all the objects, enemies, and vehicles to make their levels. Players can create up to 20 custom missions on their account, for a total of 160 custom missions across all players. There are also deductive problems to be solved and errors may make finishing the level Glue balls can be collected by Eggbert, where they can be fired as weapons from the Glue Tank or Helicopter to defeat enemies. The Jeep and Skateboard allow Eggbert to travel past mines and detonate them without losing a life. The game lets Eggbert drive a Helicopter, a Glue Tank, a Jeep and a Skateboard. The game includes enemies which Eggbert cannot destroy normally, but can be destroyed using vehicles. The objective of each level is to collect all the treasure chests and then move to the endpoint. The game has over forty levels, ranging from easy to relatively difficult. The rest of the controls are not shown to during the practice game they are left for the player to discover these moves while passing through the levels. At first, he can only go to the practice level, where he will learn most of the controls listed above. The whole game is centered on a central hub, in which the player character Blupi (alias Eggbert) can access all of the game's seven themed worlds.
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